5 posts tagged with "VR"
View All TagsRacelabVR v3 public beta 4
We've just released Public Beta 4 of RacelabVR v3!
🚀 What’s new?
- Fixed an issue where the Start/Stop VR button could get out of sync.
- New: When starting VR, you'll now see a Welcome Overlay that disappears after a few seconds—this helps new users know RacelabVR is working properly.
🔧 config.json
changes
- Added a new top-level property:
You can turn this off if you prefer. Defaults to
"showWelcomeOverlay": true
true
.
⚠️ Important
ℹ️ Make sure to update both Racelab and RacelabVR to get the latest changes!
RacelabVR v3 public beta 3
We've just released a new version that fixes the jitter issues in OpenXR!
The default value for useWorldLockedPositions
was previously set incorrectly.
🔧 Important: Verify Your Config
Ensure that useWorldLockedPositions
in config.json
is set to true
, or simply remove the entry—it will now default correctly to true
.
Alternatively, you can delete the entire config file and let the app generate a fresh one.
The useWorldLockedPositions
setting is a workaround for Varjo users. See here
ℹ️ No need to manually uninstall RacelabVR anymore!
RacelabVR v3 public beta 2
We're excited to release RacelabVR v3 beta.2, bringing new features, enhancements, and bug fixes to improve your VR experience!
⚠️ Important: Before installing this update, please uninstall the previous version of RacelabVR (the violet one).
🔄 Racelab will also need to be updated, but a manual uninstall is not required for that one. Just run the setup.
What's New
- Curvature Support (OpenVR only) – You can now bend your overlays for a more immersive and customizable display.
- Resolution Scaling – Added the
resolutionScale
property toconfig.json
, allowing for better resolution tuning, particularly for Varjo headset users. Learn more here. - Gaze-Based Transparency – Overlays can now dynamically fade based on where you look. Configure this using the
fadeout
property in the config.json.
Give it a try and let us know your feedback! 🚀
RacelabVR v3 public beta
This has been at the top of our roadmap for over two years — and for good reason. VR integration has been one of the most challenging things we’ve tackled. With so many different hardware setups and environments, finding a solution that truly meets our expectations was anything but easy.
We went through countless iterations, scrapped entire approaches, and started over multiple times. It took much longer than we (or you) would have liked ⏳, but we refused to settle for something that didn’t feel right.
That’s why we’re beyond excited to finally announce the public beta of RacelabVR v3! 🎉
We’d love to hear your feedback — your input will help us fine-tune the experience! 🎯
To ensure the smoothest setup, please carefully follow the installation guide 🛠️.
Thank you for your patience and support. We know the wait was long, and we appreciate you sticking with us. Now, let’s make VR racing even better! 🏎️💨
P.S. Don’t just let us know if something is broken — we’d also love to hear what GPU/CPU/VR-Goggles works well for you! Our hardware selection is limited (and we've tested a lot!), so your feedback is invaluable! Post it in our Discord Channel