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RacelabVR 3.0 is Here!

· 2 min read

RacelabVR 3.0

After months of beta testing and your incredible feedback, RacelabVR 3.0 is officially stable and available to everyone! 🎉

This is a major milestone for RaceLab. VR 3.0 brings native overlay rendering directly into your VR headset, meaning you no longer need to rely on workarounds or third-party tools. Your RaceLab overlays live right there in your virtual cockpit, exactly where you need them.

What's new in VR 3.0

  • Native VR overlays - Your overlays render directly in your VR headset with minimal performance impact
  • Overlay Sets - Save multiple overlay configurations and switch between them depending on your setup
  • In-headset positioning - Move and resize overlays while in VR using intuitive controls (Tab, Esc, Space, M keys)
  • Curvature support - Bend overlays for a more immersive display (OpenVR)
  • Gaze-Based Transparency - Overlays fade based on where you're looking, reducing visual clutter
  • Resolution scaling - Fine-tune overlay resolution for the best balance of clarity and performance

Supported platforms

RacelabVR 3.0 works with both OpenVR and OpenXR runtimes, supporting a wide range of headsets including Valve Index, Meta Quest (via Link/Air Link), HP Reverb, Pimax, Varjo, and more.

Getting started

  1. Make sure you're on the latest version of RaceLab
  2. Go to Settings and enable RacelabVR
  3. Launch your sim in VR and your overlays will appear in your headset
  4. Use the in-headset controls to position them exactly where you want

Check our VR documentation for the full setup guide.

A huge thank you to everyone who participated in the beta and helped us shape this release. Your feedback was invaluable! ❤️

Questions or issues? Let us know on Discord.